
The new Battlefield 4 expansion
pack known as "China Rising" pack has arrived. On top of the four new
maps, you get five new weapons, ten new assignments, two new vehicles, two new
gadgets and a new game mode; a substantially larger DLC on the whole than
Second Assault and mostly everyone says its better.
Dragon Pass is a spiritual
successor to Dragon Valley from Battlefield 2 and is the first map to evoke the
feeling of Vietnam. This map is huge, yet still only the second largest offered
in this DLC. With tones of air and ground vehicles available, this map feels
alive from the second you spawn. Never does there appear to be a let up in the
action, specifically when you’re working in tandem with your squad - leading to
a whole plethora of moments that you can only have in the Battlefield series.
Planes fall from the sky; tanks roll over buildings like they’re nothing and
helicopters taxi squads from point to point.
The jungle aesthetic is just wonderful. Following
this is a slight haze of rain. This manages to change the entire feel of the
map, showing off in the greatest possible way DICE’s complete control over map
and aesthetic design. This genuinely threw this map to the top of my favorites
to play, just for the feelings it evokes so effortlessly. The fact this is a
multiplayer map in one of the most popular FPS franchises on the planet - a
genre hardly known for its emotive design - makes this all the more wonderful
to experience, while also showcasing a huge leap forward in what can be
accomplished with map design.
In juxtaposition to that,
Silk Road is an oddly balanced desert map. The middle point is very much
infantry focused, yet the rest of the map is designed mainly for vehicles. I
found myself being constantly killed by vehicles and feeling like the game was
telling me to like it or lump it. No matter where you are on this map, if
you’re not in a vehicle it’s a bit of a chore. Vehicle based maps are fine and
can be great but what the Armored Kill DLC for Battlefield 3 showed off, is
that unless balanced just right this can get very boring, extremely fast. This
map seems to mimic that design choice, causing vehicular combat to be just a
little too much of a struggle.
The Armored Kill design
mentality doesn’t end there. With Altai Range we have a map that could be the
brother of Alborz Mountains from BF3. This is far from a good thing. This map
plays out on such a large scale it’s actually slightly ridiculous. You never
feel near the action as all the players appear so spread out. The flow of this
map is all off and with such a wide landscape, can feel slow and boring. I feel
that this map’s aesthetic was stolen straight from the aforementioned map and
there are no new ideas here. Boring design equals boring gameplay; it’s as
simple as that.
Lastly we come to last in
the whole DLC; Guilin Peaks. The aesthetic design is reminiscent of BF: Vietnam
and the map plays with an emphasis on team cohesion. The mix of very light
vehicle and infantry combat might be a downer to some players but with only
transport vehicles available to both teams, there is no rush for the jets,
attack helicopter, AA or tanks, instead there is just a rush to play the
objectives.
Even after all of the
ridiculous adverts EA have been pushing that shows, apparently, real life
players doing increasingly stupid things - now coined as ‘Battlefield Moments’
- these are the real game changing moments. When you see years of refinement to
the formula pay off in this way, it’s hugely rewarding and fulfilling to play.
Unfortunately, DICE
continues its apparent want to add boring and pointless game modes into a game
which already has two of the best available in current FPS: Conquest and Rush.
Air Superiority is bland. The idea that anyone wants to play Conquest in jets,
is one that people still wonder how it got off the drawing board. Unless you
are a really up for learning the jets, or are already amazing, avoid this like
the plague. I don’t know how to get this across to DICE. No one cares. I really
wish they would stop adding these bland, boring game modes and then having the
cheek the ask you to play them in order to unlock gadgets.
Unlike Second Assault, the weapons in China
Rising are somewhat usable and bring something new to the table. The MTAR-21
manages to be one of the best new guns alongside the L85A2. Both guns sit at
the top end of their category, giving more interesting options to explore with
close and medium range combat, respectively. The two new gadgets added on the
other hand happen to make it look like DICE has learnt absolutely nothing from
its mistakes in the series’ previous release.
The UCAV and the SUAV are both drones that fly
around the map and either blow up or spot vehicles. No. The UCAV has an
airburst variation - unlockable with extended use - which can one-hit most
vehicles. As if this isn’t bad enough, the SUAV is flat broken; flying through
enemies and killing them in a single hit, reminiscent of the MAV bug in BF3.
This failure to understand prior mistakes does leave a sour taste in the mouth
to anyone who played through the original issues, and frankly, is damaging to a
reputation.
The new bomber is another
pointless addition. Get used to hit markers, because that’s all you’ll get with
this new on-rails vehicle. Considering the ability to implement new vehicles is
all but non-existent at DICE right now, I wonder why they even bother anymore.
This is once again a reminder of the failure of the AC-130 from BF3.
This DLC, as a whole, comes
across as a far better slice of gameplay than Second Assault’s iterative maps
and attempt to use nostalgia before any nostalgia had a chance to form. With
two of the best maps in the game and a few weapons worth playing with, it adds
enough to justify itself.